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<title>Delivering software - Responses</title>
<link>http://www.rendell.org:80/pebble/software/</link>
<description></description>
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<managingEditor>Andrew Rendell</managingEditor>
<lastBuildDate>Fri, 14 Jan 2011 15:20:41 GMT</lastBuildDate>
  

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    <title>Re: Concrete problems when developers opt out of TDD</title>
    <link>http://www.rendell.org:80/pebble/software/2010/02/27/1267310160000.html#comment1295018441191</link>
    <description>
      Very interesting and thought provoking article.&amp;nbsp; I wish I had not opted out of TDD as much recently.
    </description>
    <author>Sachin Kainth</author>
    <comments>http://www.rendell.org:80/pebble/software/2010/02/27/1267310160000.html#comments</comments>
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    <pubDate>Fri, 14 Jan 2011 15:20:41 GMT</pubDate>
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    <title>Re: Anti-pattern: The release vehicle.</title>
    <link>http://www.rendell.org:80/pebble/software/2010/02/09/1265756844985.html#comment1284148413036</link>
    <description>
      This whole Article hits the NAIL ON THE H.E.A.D. I am so tired of what&#039;s happening in the software industry. I really am exhausted with all the crap. All i want to do is get stuff out there. Stuff that really works. Stuff that&#039;ll make the customer happy, quickly. I HATE process. A bit is ok. But it always goes too far in these large crappy companies. I&#039;m not an automaton. Parts of this article are worth their weight in gold. Thank you for writing this. I wish people could understand.
    </description>
    <author>Anonymous</author>
    <comments>http://www.rendell.org:80/pebble/software/2010/02/09/1265756844985.html#comments</comments>
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    <pubDate>Fri, 10 Sep 2010 19:53:33 GMT</pubDate>
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    <title>Re: Anti-pattern: The release vehicle.</title>
    <link>http://www.rendell.org:80/pebble/software/2010/02/09/1265756844985.html#comment1283511972862</link>
    <description>
      I definitely agree but I could I suggest that you have a better definition of a &#039;release vehicle&#039; to indicate that each release vehicle is a one-off. To borrow your transportation analogy, the solution you have suggested is a &#039;release train&#039; where you have a series of regular releases scheduled well in advance that you can use to deploy the artefacts produced at the end of each sprint.
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    <author>Martin Anderson</author>
    <comments>http://www.rendell.org:80/pebble/software/2010/02/09/1265756844985.html#comments</comments>
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    <pubDate>Fri, 03 Sep 2010 11:06:12 GMT</pubDate>
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